All is fair in love and war! The new Colony War is designed to bring war away from normal map zones. Peace loving players will be less implicated during the War and may continue to level peacefully. Of course, warring factions will still be in PK mode, but the war itself will mostly be concentrated INSIDE the colony.

When a colony battle starts, the battle does not take place in the conventional field. Instead it takes place in the colony battlefield (mission zone).
How to enter the Colony Battlefield during War
Colonist Faction - Through the Colony Manager
Attacking Faction - Colony Entrance North & South points after declaring war. (refer to map below)

Art of War: Colony Occupation


1. There are 5 Colony Towers in a single zone: C, D, E, F, G
2. The Center Tower HP is 9,000 while all other Towers' HP is 15,000.
3. Center Tower's Protection buff of Def+1 and HP+10%, within a 20m-radius if it is occupied.
4. The occupancy of a colony changes if the attacking party occupies 3 of the 5 Towers.
5. If multiple parties are involved, the 5 Towers may become occupied by different Factions.
6. The Colony does not change ownership just because the number of Towers occupied by the defending Faction has fallen below 3.
7. When a Colony Occupancy changes, all players except the winning Faction are moved to the barracks. All Colony Towers are then owned by the winning Faction.
8. Spinelles cannot be used in the colony battle zone (Ambers can be used).
9. If no party occupies more than 3 Towers at the end of the Colony War, the party that occupies the last colony wins the colony.
Spoils of War: Reset and Rewards
All the colonies will reset at the last Thursday of the month. Rewards will also be given to each party during this time.
1 win: 1 million feso
2 consecutive wins:3 million feso
3 consecutive wins: 6 million feso
4 consecutive wins: 10 million feso
A maximum of 10 million feso is rewarded even if more than 4 consecutive wins are achieved.
The rewards for Colony War have been removed in all the other regions except kGE.
Faction Colony's Protection
1 colony occupied: Max HP 7%
2 colonies occupied: Max HP 13%
3 colonies occupied: Max HP 18%
4 colonies occupied: Max HP 22%
5 colonies occupied: Max HP 25%
6 colonies occupied: Max HP 27%
7 colonies occupied: Max HP 28%
8 colonies occupied: Max HP 29%
9 colonies occupied: Max HP 30%
10 colonies occupied: Max HP 30%
Faction Colony Buff
[Colony's Protection S] Battle EXP gain rate and the item drop rate is increased by 20%.
[Colony's Protection A] Battle EXP gain rate and the item drop rate is increased by 15%.
[Colony's Protection B] Battle EXP gain rate is increased by 20%.
[Colony's Protection C] Item drop rate is increased by 20%.
[Colony's Protection D] Battle EXP gain rate is increased by 10%.
[Colony's Protection E] Item drop rate increased by 10%.
Colony buffs do not stack and will last for 2 hrs. Players can only use the buff once a day only.
Each Colony has a fixed buff, refer to the Colony Monster Summon table below.
Faction Leader's Buff
1 colony occupied: ATK 7% DEF 7
2 colonies occupied: ATK 13% DEF 13
3 colonies occupied: ATK 18% DEF 18
4 colonies occupied: ATK 22% DEF 22
5 colonies occupied: ATK 25% DEF 25
6 colonies occupied: ATK 27% DEF 27
7 colonies occupied: ATK 28% DEF 28
8 colonies occupied: ATK 29% DEF 29
9 colonies occupied: ATK 30% DEF 30
10 colonies occupied: ATK 30% DEF 30
Colony Monster Summon
|
Zone Name
|
Monster Name
|
Monster Level
|
Colony Buff Type
|
|
Ferruccio Junction
|
Dilos Latemn
|
100
|
Colony's Protection E
|
|
The King's Garden
|
Castor
|
101
|
Colony's Protection E
|
|
The Tetra Hill
|
Pollux
|
102
|
Colony's Protection E
|
|
Jezebel Glen
|
Treasure Golem
|
103
|
Colony's Protection E
|
|
Porto Bello, Deserted Quay
|
Chimera
|
104
|
Colony's Protection E
|
|
Porto Bello's Desolate Cliff
|
Vergo the Cursed
|
105
|
Colony's Protection E
|
|
El Lago de Tres Hermanas
|
Victor
|
106
|
Colony's Protection E
|
|
El Tejado Verde
|
Violent Daemonische
|
107
|
Colony's Protection D
|
|
Pradera de Ceniza
|
Diablo
|
108
|
Colony's Protection D
|
|
The Bonavista River
|
Giant Cockatrice
|
109
|
Colony's Protection D
|
|
Rion Prairie
|
Giant Cockatrice
|
109
|
Colony's Protection D
|
|
The Old Port of Coimbra
|
Dekaravia
|
110
|
Colony's Protection D
|
|
El Canon de Diabolica
|
Gerero
|
111
|
Colony's Protection C
|
|
Ustiur, Zona Uno
|
Thoracotomy
|
112
|
Colony's Protection C
|
|
Lago Celeste
|
Golden Spider
|
113
|
Colony's Protection C
|
|
Ustiur, Zona Dos
|
Ravyn the Unholy
|
114
|
Colony's Protection C
|
|
Rio Albi
|
Hill Giant
|
115
|
Colony's Protection C
|
|
Topolo Durga
|
Phobitan General
|
116
|
Colony's Protection B
|
|
Scorching Plateau
|
Elmorc
|
117
|
Colony's Protection B
|
|
Abertal
|
Gullfaxi
|
118
|
Colony's Protection B
|
|
Via Fluvial
|
Hell Breaker
|
119
|
Colony's Protection A
|
|
Katovic Snowfields
|
Avalanche Apparition
|
120
|
Colony's Protection A
|
|
Bahama, Swamp of Peril
|
King of Greed
|
121
|
Colony's Protection S
|
Summoning of Colony Monsters can only be done ONCE a day, by the Colonist Faction. This cannot be done during Colony War. Item drops from these bosses include Gold Bar, Level 100, Veteran Enchantment Chips and Constellation symbols.
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