Official Patch Notes v18.45.16 Part 2/3

22 Apr 2013

 Official Patch Notes v18.45.16

Skills and Stances

B1.1.0 to B1.6.3

[Distorsion cube]

  • It has been edited that the casting speed of some skills was applied faster than tooltip.
  • It has been edited that family attributes which monster damage was added and buff were not applied to Force Field and Land Cracker
  • It has been edited  that skills such as Force Field and Land Cracker caused damage to air enemies.
  •   Force Field and Land Cracker in [ Distorsion cube] stance have been changed to be influenced only by  'Intelligence' stat.

    [Brandish Arm]
  • The casting time of skills such as [Over The Sky ] and [Over The Horizon] has become 70% faster than the existing one.
  • [Over The Sky ] has been changed to bring down a maximum of 5 enemies within a 3 meter radius in one hit.

    [Sniper]
  • Movement speed will decrease in [Camouflaged State].

    [Femme Fatale]
  • The maximum overlapping level of [Pierced Wound] debuff has been changed to 5 from 10, the existing one. Damage per second(DPS) has also been changed to 200 from 100 per overlapping level.
  • An increase in the Pierced Wound level of [Bloody Dagger] and [ Fanning Blossom] has been changed to 3 from 1.
  • Damage increase in  [Burst Flower] and [Strafe Charge], skills increased per level of [Pierced Wound] have been changed to 15% from 5%, the existing one.
  • An increase in the attack of [ Fox Hound] skill has increased to 19% from 15%.

    [Endurance]
  • Duration has been decreased to 45 seconds from 30 seconds.
  •  When you are attacked, the amount of damage taken has increased to 50% from 25%.

    [Soul bringer]
  • The basic stance movement speed has decreased.

    [Diable]
  • Evasion property has been deleted.
  • The maximum range of Roasting skill has increased to 10 m.

    [Activator]
  • The maximum range of Diamond Sphere skill has increased to 14 m.

    [Occult Magic]
  •  The basic attack power has increased by 15%.
  • The  attack power of Breath Of Fire skill has increased by about 50%.
  • Electric Bluster debuff has been changed to an electric field.  Cooldown has been reduced to 20 seconds.
  • The cooldown of Abyss Flare skill has been reduced to 120 seconds.
  • SP consumption of all the skills has decreased.

    [Tronoda Cruz]
  • The penetartion power and  the level of immunity in the stance respectively increased by 5.
  • When you use Rueda Ventana skill, the effect of Destruido skill has been changed not to be applied.
  • The decision over skills such as Tornado Choque, Tronada, and Levantar has been improved.
  •  The casting of Levantar skill has been deleted.

    [Brandish Arm]
  • The casting of skills such as Over The Sky and Over The Horizon has been deleted.
  • The casting time of Tornado Blow skill has been reduced to 0.5 seconds.
  • The casting time of Big Bang has been reduced to 0.7 seconds

    [Shadow Sting]
  • The cooldown of Shadow Dawn  and Shining Dawnskill has been reduced to 25 seconds.

    [Silent Move]
  • Cooldown has been reduced to 90 seconds from 120 seconds.

    [Fleuret Glacier]
  •  It has been edited that  Glaciel Spirit debuff  was first calculated in the process of deciding damage when you use stance skills, Glacier Cutter and Glacier Finish,

    [Sniper]
  • It has been edited that Bullet Spear skill had awkward animations.


    Job Skills of some characters have been changed as follows:

    [Wizard]
  • Energy Shied has been changed to Coruscation.
  • When you use it, Intelligence will increase by 20%. The other party's spiritual resistance will be ignored by 15.

    [Kurt]
  • Black Grimripper Summon has been changed to Grimripper.
  •  When you use it, the attack power will increase by 20% for the duration. HP and SP recovery will become very fast. But, it will be impossible to use items and the maximum HP will decrease.

    [Edward]
  • Summon White Grimripper has been changed to Soul-ripper.
  • When you use it, movement speed and its limit will increase by 30%. HP and SP recovery will become very fast. But, it will be impossible to use items and the maximum HP will decrease.

    [Claire]
  • Summon Bearworker has been changed to Beginner's Luck .
  • When you use it, the attack power of the skill will increase by 0.5 to 2 times. But, it will not apply to Castle Crusher skill.

    [Bernelli]
  • Detection has been changed to Marksmanship.
  • When you use it, the attack power of shooting characters among Squad member within the range will increase by 10%.
  • Marksmanship ring will not be added.

    [Ludin]
  • Elemental penetration has been changed to Fire Blessing.
  • The Fire Blessing skill ring will not be added.

    Some stance skills have been changed as follows:

    [Snipe]
  • It has been changed so that the movement speed limit is not increased by Sprint, Red Lollipop, and others.
  • A 30% penalty has been added to the final movement speed.

    [Enhanced Tactic]
  • The range of  Melee Enhancement, Shooting Enhancement,  and Magic Enhancement has been changed from 1m to 2m.

    [Corte Duplicado]
  • Miembro Invisible skill method has been changed from targeting ground to targeting enemies.

    [All Skills]
  • All skill cooldown has been changed not to be initialized to  zone movement and logout.

    [Trance Robo]
  • Tenderaiser!: penetration, immunity +15
  • Steamer!: Penetration, Immunity +15. After Transform, Penetration. Immunity +18
  • Silver Ararat!: Penetration, Immunity + 20. After Transform, Penetration, Immunity +25
  • Auto Baron!: Penetration, Immunity +20. After Transform, Penetration, Immunity + 22
  • Summonned monsters will be teleported to Viki when the distance are more than 15m apart for a period of time.

    [Royal Guard]
  • When the level of Call Zeppelin is 11 or more, the duration of [ZeppelinReady] buff has been reduced by 5 seconds.
  • When the level of Detonate  is 11 or more, [ZeppelinReady] has been changed to be applied at the 10% probability.
  • When the level of Zeppelin Attack skill is 11 or more, the renewal probability of [ZeppelinReady] buff duration decreased by 5%. 
  • When the level of Zeppelin Attack skill is  11 or more, the re-applied duration of [ZeppelinReady] buff has been reduced by 10 seconds. 

    Some job skills, skill cooldown, duration, and SP consumption have been changed as follows:
  • Coruscation : cooldown 90 seconds -> 30 seconds
  • Grimripper/ Soul-ripper : cooldown 45 seconds -> 80 seconds
  • Fatal Blues : cooldown 60 seconds -> 30 seconds, duration 60 seconds
  • Dream of Doll : cooldown 120 seconds -> 45 seconds
  • Feral Roar : cooldown 60 seconds -> 30 seconds, duration 60 seconds
  • Beast : cooldown 180 seconds -> 60 seconds
  • Encore : cooldown 120 seconds -> 45 seconds, duration at less than level 10 : 20 seconds, duration at more than level 10 : 35 seconds
  • Grill : cooldown 90 seconds -> 30 seconds, duration 90 seconds
  • Tactics : cooldown 60 seconds -> 30 seconds
  • Frenzy : cooldown 120 seconds -> 45 seconds
  • Fast Builder : cooldown 60 seconds -> 5 seconds, duration 60 seconds, fixed with a 50% reduction in the casting time
  • Reflect Skin : cooldown 60 seconds -> 45 seconds, duration 15 seconds
  • Dagger Polish : cooldown 90 seconds -> 30 seconds
  • Endurance : cooldown 30 seconds -> 55 seconds
  • Marksmanship : cooldown 180 seconds -> 60 seconds
  • Melt Armor, Melt Weapon : cooldown 150 seconds -> 30 seconds
  • Rage : cooldown 120 seconds -> 60 seconds, duration 45 seconds, 'Blood Revenge' buff duration 45 seconds
  • Power of Absinia : duration 40 seconds
  • Infiltration : cooldown 150 seconds -> 60 seconds
  • SiegeMode : cooldown 180 seconds -> 60 seconds
  • Fantastic : cooldown 90 seconds -> 45 seconds
  • Battle Cook : Changed in a trigger mode, cooldown 90 seconds -> 10 seconds, attack power increased by 20%
  • Boost Magic : cooldown 180 seconds -> 60 seconds
  • Leviathan Roar : cooldown 180 seconds -> 90 seconds, changed into an attack ability,  attack power at level 10: 500%
  • Sand Storm : changed into Mental Damage,  attack power at level 10  200% -> 260%, debuff Ignore enemies' spiritual resistance and [Sand Storm] debuff at the 50% probability.
  • Alchemy :  HP recovery increased by 1.5 times
  • Mass Healing :HP recovery increased by 1.75 times

    [Skills]
  • Enhanced Lion Heart: Cooldown 45 seconds -> 30 seconds
  • Sacred Guard: cooldown 40 seconds -> 30 seconds, duration 30 seconds
  • Rage of Wolf : cooldown 35 seconds -> 5 seconds
  • Bless : cooldown 150 seconds -> 90 seconds
  • Psychic : cooldown 150 seconds -> 60 seconds
  • Militant : cooldown 120 seconds -> 60 seconds
  • Destruido: cooldown 40 seconds -> 30 seconds
  • Venom Blade : cooldown 120 seconds -> 45 seconds
  • Intoxicacion : cooldown 90 seconds -> 30 seconds
  • Get Set : cooldown 65 seconds -> 30 seconds, duration 120 seconds
  • Mark : cooldown 60 seconds -> 30 seconds
  • Hound : cooldown 180 seconds -> 60 seconds
  • Order of Lady : cooldown 60 seconds -> 20 seconds
  • Eagle Eye : cooldown 60 seconds -> 30 seconds, duration 90 seconds
  • Amplify : cooldown 150 seconds -> 60 seconds
  • Barsel  : cooldown 360 seconds -> 120 seconds
  • Flare : cooldown 180 seconds -> 120 seconds
  • Fox Hound : cooldown 90 seconds -> 45 seconds
  • Chemical Protection : cooldown 120 seconds -> 60 seconds
  • Appetitizer : cooldown 120 seconds -> 60 seconds
  • Glacier En Garde : cooldown 120 seconds -> 60 seconds
  • Principal : Sp consumption 1050 -> Sp consumption 600
  • Melee, Shooting, Magic Enhancement : Sp consumption 900 -> Sp consumption 500
  • Escape Artist : Sp consumption 600 -> Sp consumption 300


    v18.07.08 to v18.45.16

    Some characters, stance and skills have been changed as follows:
  •  +10 STR status added to Panfilo
  • Duration of Coruscation changed from 60 seconds to 180 seconds
  • Duration of Fire Blessing changed from 120 seconds to 240 seconds
  • Shadow Trigger, Shining Trigger ATK increase by 20%, Shadow Trigger DEF increase by 20
  • Shadow Sting, Penetration at stance level 25 increase from 15 -> 20
  • Furious, Penetration at stance level 25 increase from 20 -> 25
  • Unlimited shot, Penetration at stance level 25 increase from 17 -> 20

    Circle Penetration, ignore DEF increase from 10 to 25

    Back Slider, ignore DEF increase from 10 to 30,  chance to slow increase from 20% to 75%
  • Blitz Assault, Penetration at stance level 25 increase from 30 -> 35
  • Death Chopping, Penetration at stance level 25 increase from 25 -> 30, Immunity at stance level 25 increase by 10, ATK increase by 15%

    Death Cut, added ignore DEF 30

    Dance of Death, ignore DEF increase from 40 to 60

    Death Chopping, ignore DEF increase from 50 to 75
  • Telekinesis, ATK increase by 20%
  • Semilunar. Penetration at stance level 25 increase from 20 -> 30, ATK increase by 16%

    Impulse, ignore DEF increase from 30 to 50

    Gruesome, ignore DEF increase from 30 to 50

    Merciless, ignore DEF increase from 40 to 60
  • Brandish Arm, Penetration at stance level 25 increase from 20 ->30

    Over the Sky, ignore DEF increase from 50 to 75, Critical Wound chance increase from 50% to 75%
  • Ifrit, Immunity at stance level 25 increase from 10 -> 15
  • Punisher, Penetration at stance level 25 increase from 27 to 30
  • Dual Blaster, ATK increase by 22%

    Blow Impact, ignore DEF incease from 40 to 60
  • Superior Blaster, ATK increase by 21%

    Executer, ignore DEF increase from 50 to 75
  • Bloody Feast, ATK increase by 23%
  • Peltast, Penetration at stance level 25 increase from 20 -> 25, immunity increase from 10 -> 15, ATK increase by 9%

    Light Flow, Casting speed now decrease by 2% per level instead of 1%

    Piercing Bound, Damage at Level 10 Increase from 662% -> 792%
  • Hanging Guard, removed Harsh Kick, Added Shell Breaker
  • Shell Breaker, damage on heavy armor increase by 50%. damage on light armor increase by 15%, damage on soft armor decrease by 30%, atk speed decrease by 15%, cancel when stance is changed.
  • Slaughter, ignore DEF increase from 30 to 50
  • Volition, ignore DEF increase from 40 to 60
  • Ruthless, ignore DEF increase from 50 to 75
  • Soul Crash, reduce that the maximum number of enemy from 10 to 8, reduce the range from 15m to 12m, reduce the width from 8m to 6m, increase damage at lv10 from 2086% to 2350%, increase cooldown from 20 seconds to 25 seconds.
  • Get Set, Additional ATK increase by 25%
  • Acrobatic Evil Slice, ignore DEF increase from 40 to 60
  • Set Shoot, ignore DEF increase from 50 to 60
  • Covering Fire, ignore DEF increase from 30 to 50
  • Sting Bringer, increase damage from 1068% to 1224% at Level 10, ignore DEF increase from 20 to 40
  • Slider Shot, Increase damage from 760% to 1032% at Level 10.
  • Escape Shot, ignore DEF increase from 40 to 50, reduce chance of slow from 100% to 75%
  • Life Sentence, Reduce damage from 4534% to 3840% at Level 10, ignore DEF increase from 20 to 35.
  • Added Levitation Stance for Sharon
  • Changed maximum level of Mind Drain from 5 to 3
  • Changed ATK increase % from Mind Blast to 33% per Mind Drain Level from the initial 20% per level.


    Click here for Part 1- Content and Items changes
    Click here for Part 3- System, Quest, Mission and Raid changes




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