Your family of characters can initially be created from 5 stock models: Fighter, Musketeer, Wizard, Scout, and Elementalist. As you progress through the game, you will be able to recruit other characters (RNPCs) into your family, but the action initially focuses on these 5. Your characters' fighting abilities can be customized through learning and developing various fighting stances. (See Stance System Guide for more information)

STR (Strength) – Melee Attack
AGI (Agility) – Melee/Range Attack, Attack Speed, Block, Evasion Rate
CON (Constitution) – Base Hitpoints, Resistance to Knockdown
DEX (Dexterity) – Range Attack, Critical Rate, Accuracy
INT (Intelligence) – Magic Attack, Magic Resistance
CHA (Charisma) – Efficiency of Summonables

FIGHTERS

   

Traditionally an iron-clad juggernaut, fighters are the time honored 'tanker' of Granado Espada. Being able to withstand tremendous attacks while protecting their allies from harm, they have a large variety of attacks and an even larger variety of weaponry they can use. Fighters are by far one of the most versatile Class.

Some of Granado Espada's dungeons and areas are filled with ravenous monsters, whereby your weaker characters may be unable to withstand the attacks. The Fighter's personal ability Provoke, serves to attracts monsters around him/her, drawing them away from your weaker/less armored characters.

MUSKETEERS

   

Deadly marksmen, capable of bringing their enemies down from a distance with rifles or pistols. They start out with the slow but deadly Rifles, and can opt to change to Pistols that are less damaging, but far quicker. Musketeers have the furthest range attack in the game, but can be expensive to support as they need a large supply of bullets for long quests.

The Musketeer's personal ability Concentration greatly increases their Accuracy and Critical Rate, enabling them deal more damage for that short amount of time.

ELEMENTALISTS

   

The penultimate glass cannon – Elementalists wield the elements of Fire, Ice and Lightning in the form of bracelets, to annihilate or nullify their enemies. One of the most fragile classes, they excel at dishing out destruction from afar, from commanding the elements to strike down at their enemies, or raining devastation on a whole swarm of monsters. At higher levels, Elementalists equip two of the same elemental bracelets at once, at the cost of their own movement speed. This slowed movement speed is compensated by even more powerful and destructive spells. Due to their low defense and slowed movement speed, they will require heavy protection from the rest of your family.

The Elementalists' personal ability is Elemental Penetration, a skill that allows you to ignore a certain amount of elemental resistance from your enemies and reduce your skill casting time.

WIZARDS

   

At the best ends of the magic spectrum, Wizards have a variety of protective and enhancement spells to bolster their allies, they also wreck terrible vengeance on their enemies, using their psychic powers to defeat them. This diverse and powerful class goes on to learn the Levitation stance at higher levels, floating in the air at the cost of mana – all the while manipulating psychic force and being immune to ground attacks.

The Wizard's personal ability is Energy Shield, a spell that can absorb damage by consuming SP for a period of time.  

SCOUTS

   

Scouts are unique in the world of Granado Espada. While they can use daggers to unleash a flurry of attacks, or cripple their enemies with traps, they are much preferred as support. A defensive class that is extremely quick and has a high evasion, they are also the master of healing and to boost up combat abilities and enhancing their powers.

Remember, when your Scout does not have a weapon equipped, the XAI enables them to automatically heal their weakened team members, leaving the healing to the artificial intelligence while you concentrate on clearing the never-ending waves of monsters.

The Scouts' personal ability is Heal. Enough said, really.